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Godot Game Developer

$20–$60/hr

Published pay. The final rate depends on your test, experience and country.

Remote · Worldwide 50 openings Language: English Posted 2 Nov 2026

About this role

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Role Title: Godot Game Developer

Role Type: Contractor

Location: Remote

our partner is engaging Godot Game Developers to participate in a dynamic project for a valued customer, focusing on crafting engaging interactive experiences using the Godot engine. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. This is an exciting opportunity for seasoned professionals who take pride in clear written and verbal communication, and who are ready to apply their Godot skills to real-world deliverables.

Scope of Work

  • Design and implement advanced gameplay systems, mechanics, and features using Godot engine.
  • Collaborate on scene creation, visual scripting, and asset integration to ensure interactive and visually appealing content.
  • Provide in-depth documentation and regular written feedback on game development processes and delivered components.
  • Deliver comprehensive code reviews and mentorship to enhance the project’s overall code quality and maintainability.
  • Identify, analyze, and resolve technical challenges, optimizing performance and user experience.
  • Participate in iterative development cycles, contributing insights to improve playability and engagement.
  • Support the adaptation of project assets and logic to meet evolving scope requirements.

Preferred Qualifications

  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

This is a 100% remote contract role, open to applicants worldwide in the countries the employer accepts.

godot enginegdscriptc#gameplay systems designscene managementasset integrationvisual scriptinggame debuggingcode reviewperformance optimizationplaytestingdocumentation

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What to know before you apply

Pay
At the published rate, 10 hours a week would be about $200–$600 and 20 hours about $400–$1,200 before tax. Hours depend on the project, so treat this as a ceiling, not a promise.
Openings
50 openings means this is a high-volume project. You are not competing for one seat: if you pass the test, there is room for you.
Location
Open worldwide in the countries the employer accepts. Payments usually go out through services like PayPal or Wise, so check one of them works in your country.
Timing
This listing is new today. Projects can close once they have enough people, so it is worth applying while it is open.
Test tips for developers
  • Run the code in your head (or for real) before judging it: correctness beats style.
  • Write the smallest failing test that proves a bug.
  • Explain fixes in two or three clear sentences. Written clarity is graded too.
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