Real-time audio-driven lip-sync model that re-animates the mouth of an unseen face in video, with training code.
Match a face's mouth to new audio at 30fps+ on a V100-class GPU.
MuseTalk is a lip-syncing model from Tencent Music Entertainment that changes the mouth region of a face in a video or image to match a new audio track. It suits developers and researchers with an NVIDIA GPU who want dubbing in several languages.
It works in the latent space of a VAE, inpainting a 256x256 face region in a single step, so it is not a diffusion model. The README says it supports Chinese, English and Japanese audio, runs at 30fps+ on an NVIDIA Tesla V100, and that version 1.5 adds clarity, identity consistency and sync improvements.
Suits developers building dubbing or virtual-human pipelines and researchers who want training code. It does not suit non-technical editors: setup involves conda, PyTorch 2.0.1, the OpenMMLab stack and many downloaded weights.
A separate realtime script targets 30fps+ on an NVIDIA Tesla V100.
The README says it handles audio in languages such as Chinese, English and Japanese.
You can change the centre point of the face region, which the README says strongly affects results.
Adds perceptual, GAN and sync losses with two-stage training and spatio-temporal sampling.
Scripts and configs let you train your own MuseTalk model.
A third-party ComfyUI node is linked, which the project says it does not maintain.
MuseTalk is MIT-licensed and free to run yourself. The README shows a Hugging Face Space demo but no paid plan. Your cost is a CUDA GPU machine and the setup time.
768 open remote AI-training roles, updated November 14, 2026; most pay $20–$175 an hour. Zekai lists them free; the application goes to the employer’s platform.
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The README says the code is MIT and the trained model is available for any purpose, even commercially. Other open models it depends on follow their own licences.
The README quotes 30fps+ on an NVIDIA Tesla V100 and lists CUDA 11.7 and PyTorch 2.0.1 in setup, so plan for a CUDA GPU.
No. The README says it resembles Stable Diffusion's UNet but inpaints in latent space in a single step.
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