C/C++ video upscaling and frame interpolation framework using Real-ESRGAN, Real-CUGAN, RIFE and Anime4K via Vulkan.
Real-ESRGAN, Real-CUGAN, Anime4K and RIFE through ncnn and Vulkan, with a Windows installer.
Video2X is a machine-learning video super-resolution and frame interpolation tool, rewritten in C/C++ for version 6. It suits people restoring old or low-resolution video and anime who have a Vulkan-capable GPU.
It runs in two modes: filtering (upscaling) and frame interpolation. Upscaling uses Anime4K v4 and custom MPV-compatible GLSL shaders, or Real-ESRGAN and Real-CUGAN via ncnn and Vulkan; interpolation uses RIFE. The README says it needs zero extra disk space during processing beyond the final output.
It suits archivists, anime fans and editors who want a free upscaler with a GUI on Windows or a container on Linux. It does not suit machines without a Vulkan GPU or older CPUs lacking AVX2, and macOS has no native build.
Upscale video or interpolate extra frames with RIFE.
Anime4K v4, Real-ESRGAN and Real-CUGAN are included.
Accepts MPV-compatible GLSL shaders.
A desktop interface with an installer; GUI languages include English, Chinese and German.
Run it with Docker or Podman from the GitHub Container Registry.
Processes without writing large temporary frame files.
Free under AGPL-3.0. The README mentions optional GitHub Sponsors and Patreon support for the developer, and free Google Colab use with Colab Pro available from Google; the only other cost is your own hardware.
768 open remote AI-training roles, updated November 14, 2026; most pay $20–$175 an hour. Zekai lists them free; the application goes to the employer’s platform.
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No. The README requires a Vulkan-capable GPU from NVIDIA Kepler, AMD GCN 1.0 or Intel HD 4000 onwards.
The README lists Windows and Linux only, with containers for Linux and macOS via Docker or Podman.
The README links a Google Colab notebook that borrows a GPU for free, with fair-use limits.
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