ByteDance lip-sync model that re-syncs mouths in real video to new audio using latent diffusion.
Latent diffusion lip-sync from ByteDance, with an 8 GB and an 18 GB VRAM release.
LatentSync is an end-to-end lip-sync method from ByteDance based on audio-conditioned latent diffusion. It suits developers who need dubbing or translation of existing footage with accurate mouth movement.
The README says it models audio-visual correlations directly with Stable Diffusion, with no intermediate motion representation. It ships v1.5 (8 GB VRAM inference) and v1.6 (18 GB), a Gradio app, command-line inference and training configs.
Suits developers and post-production teams with an NVIDIA GPU who already have footage of a speaker. It does not create a presenter from a script, and the weights are under a different licence from the code.
End-to-end method without intermediate motion representation.
Inference needs 8 GB for v1.5 or 18 GB for v1.6.
Run the demo UI or the command-line script.
Stage 1 and stage 2 training configs are published.
v1.5 adds a temporal layer for consistency.
Checkpoints download from the ByteDance Hugging Face repo.
Free to run: Apache-2.0 code and OpenRAIL++ weights. The README lists no hosted plan, so the cost is your own or rented GPU time.
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The README says inference needs a minimum of 8 GB with v1.5 and 18 GB with v1.6.
The code is Apache-2.0, but the Hugging Face weights are listed under OpenRAIL++, which allows use with restrictions. Read that licence first.
No. It re-syncs the mouth in footage you provide.
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